Profile PictureNicholas Mellor

DeSmuME Vs Other Emulator

What is the best now in 2022?

DeSmuME

DeSmuME is a freeware emulator for the NDS roms & Nintendo DS Lite games created by YopYop156.

DeSmuME is a good emulator. It is a Nintendo DS emulator that can run many commercial games, but it may not be able to run all of them.

DeSmuME is an open-source Nintendo DS emulator for Windows, Linux and Mac OS X. It can play many commercial games, but it may not be able to run all of them.

The Nintendo DS is a handheld gaming system that was released in 2004. It has two screens, one on the top and one on the bottom. The top screen is a touchscreen and the bottom screen is a display. The device also has an infrared camera at the top.

DeSmuMe is an emulator for running NDS games on PC and Mac computers. It can emulate many features of the DS including its dual-screen display, touch screen, camera, Wi-Fi connection, microphone and even its 3D graphics engine.

DeSmuMe supports many different plugins to help improve emulation or to enable new features such as high resolution rendering or 3D support for games that don't have it built in.

DeSmuMe is a free emulator for the Nintendo DS, Nintendo DS Lite, and Game Boy Advance. It is compatible with both Mac and Windows operating systems.

It has been around for more than 10 years now and it has been updated to keep up with the times.

It is not as good as some of the newer emulators out there but it still does the job well.

DeSmuMe is a good emulator because it is free to download, compatible with many operating systems, and has been around for more than 10 years.


The desmume emulator is the best emulator for the year 2022.

This article will provide reasons why it is the best.

The desmume emulator has been around for many years but in 2022 it has become even better. It is a free and open source software that can emulate Nintendo DS games on a computer. It can emulate any Nintendo DS game released in any region. The desmume emulator, in 2022, is able to emulate games on a computer with better graphics and higher resolution than ever before. This means that players do not have to play the game on an old console or handheld device anymore to enjoy it at its full potential.

Download DeSmuMe


Desmume is an emulator for the Nintendo DS, a handheld gaming console. Emulators allow gamers to play games from older generations on their computers or mobile devices.

The emulator is available for Windows, Linux and macOS. It can be used to emulate games from all regions of the Nintendo DS family and also has support for homebrew games.

Desmume is a free and open-source software that can be downloaded from the official website of Desmume.


The most popular Nintendo DS emulator is Desmume. It has been around for quite a while and it will continue to be the best in 2022.

Desmume is the most popular Nintendo DS emulator and it will continue to be in 2022. It was first released in 2009 and has had many updates since then, including major new features like support for 3D rendering, better sound emulation, and more accurate graphics.

Advantages DeSmuMe

DeSmuMe Emulators are a superior platform in nearly every measurable sense, especially if you use a proper controller. And I say this as someone who collects retro consoles.

desmume Emulators provide a better video output, better audio, are much more convenient (no need to plug them into a TV or physically switch cartridges around) and most importantly, much more reliable In fact, I feel like this last point is frequently understated: the reliability of retro consoles is terrible given most of them have broken capacitors by now. I have a whole bucket of broken game gears, and just getting one to work would be nice.

Disadvantages of other emulator

That being said, many of these disadvantages are the exact reason why people like physical consoles: it provides a physical connection to the object, and the audio-visual imperfection of RF, AV or SCART is appealing to many.

It’s a bit like asking why people collect old muscle cars: while newer vehicles might be better in every objective metric (safety, speed, mileage…), it’s the feeling of driving these cars that draws people to the hobby. I feel that the same is true for emulators: people don’t huddle around a CRT with finicky and unreliable hardware for a clinical gaming experience.

What Is Nintendo DeSmuME?

In simple and precise words, it is a handy console that comes with a lot of great titles by various users.

Players love to play many Nintendo DS games and the popularity has gained by DeSmuME. The best part of this is that it is the open-source Nintendo DS emulator that can easily run both demos as well as commercial games successfully.

Nintendo DeSmuME is specially designed to work on Windows, OS X, Wii, Linux, and AmigaOS 4. This is a very straightforward program but some things may be confusing for users.

Why do computers have a hard time emulating console games?

This is because programmers have to reconstruct (emulate) the workflow of the console. The first difficulty is to figure out how the console works. That's a very demanding job. A console always has specific hardware, so the company can optimize it 100% to work together. Sadly, that's not possible with PC hardware. They can optimize it as long as they want, but it will never work flawlessly. The price one has to pay for this is a hardware buffer, which must be better than the actual console hardware itself. We have to overfeed the emulator to work properly.

Another issue is the game library. They're all programmed differently. Some of them use comparable engines, some totally different ones. Emulators have to be optimized for each single game. I'm not entirely sure, but I guess it's a lot of manual tweaking. Imagine tweaking every single game of a console by hand.

Yet another issue is the developer team. They mainly do their jobs for free, means they have very limited time and resources in general. That's why it takes a long time to create a proper emulator.

Hardware emulation takes a huge amount of processing power than the actual hardware put out. Think of it this way, if you took the power of today's gaming systems (hell, even standard PCs), it'd take the power of something at [name big research/science/space/universe modeling place here] to emulate it.

Basically, it's all because it's a completely different system. Nothing on the PS2 (except for the DVD reader and other nitpicky things) are anything like a standard PC. It was built with custom hardware designed specifically to play the games as accurately and efficiently as possible while maintaining 60 FPS. However, since the entire thing is different than the usual PC, it just doesn't work.

A lot of work goes into creating a proper working emulator, as you can see. It's almost an uphill battle.

Why do gaming console emulators need a much higher processing performance to emulate a game, than the original console?


That is by no means a “law” but it is a useful rule of thumb. Let’s have a quick look at why.

This right here is an old Intel 8086. I chose this one because it’s super, super simple to evaluate what’s going on inside it.

If you want to emulate this, you need to emulate each of the buses, each of the pieces of memory including registers, instruction streams/queues, the ALU, the state machine and the memory interface.

You can take shortcuts, but ultimately what’s going on is all the software that’s simulating each of those units will end up executing a lot more instructions than just the native program it’s running. By rule of thumb that’s usually somewhere higher than 10 — that is, 10 instructions to manipulate the flow of information and the state of the emulated machine, per instruction that the emulated machine processes.

There are shortcuts, but they come at the cost of accuracy.

Let’s evaluate the SNES for an example of where these shortcuts boost performance but lead to inaccurate emulation.

That CPU is only a small part of it. There are a bunch of other components to it.

The picture processing units have different modes they can switch between in order to render different things — and even render different parts of the screen in different modes. SNES is famous for its Mode 7 rendering, which enabled the PPUs to manipulate arbitrary sprites, enabling, for instance in Super Mario World, Reznor’s platforms to rotate, Bowser to fly into the background and foreground and flip over his clown car to drop cannonballs.

You can emulate these components individually, and you can save CPU cycles by skipping steps. But if you really want to be accurate, you need to get not only accurate emulation of the components individually, but the timing of how these components interact with each other.

Here’s an example of something inaccurate:

Hi-resolution mode enables alpha blending/transparency. Failing to emulate that accurately means stuff gets pasted over top of things you need to see.